Poe frenzy charges. Blood RageSpell, Duration, PhysicalLevel: (1-20)Cost: (12-29) LifeCooldown Time: 1. Poe frenzy charges

 
 Blood RageSpell, Duration, PhysicalLevel: (1-20)Cost: (12-29) LifeCooldown Time: 1Poe frenzy charges  Affliction Charge is one of the alternative charge

Yes, but you’ll only benefit from the +1 to max endurance charges. 00 sec Can Store 1 Use(s) Cast Time: 0. 2% increased Damage Cursed enemies have -0. Multistrike is 3 hits per attack. Onslaught is a buff. 2-168)% of Base Attack Damage 10% increased Attack Speed per Frenzy Charge 15% chance to gain a Frenzy. Veiled Hybrid "Global crit chance / Chance to gain Frenzy charge on crit. This would let you get 10 power charges + 10 frenzy charges while casting. c. Any way to turn off Frenzy charge sound? Question Got a wand that generates a random charge every 6 second and so its pretty annoying to hear the charge gone sound effect every time its gone from my character even when just chilling in my hideout. Horcsogg . Flicker Strike can easily be sustained by itself. Endurance charges are one of the three charge types. U4GM: Buy Cheap Poe Currency and Items (6% off coupon: z123). (12-15)% chance to gain a Power Charge on Killing an Enemy affected by fewer than 5 Poisons. 5% more Attack Damage per Frenzy Charge. Fantasy. ทำการโจมตีที่มอบ Frenzy Charge ให้กับตัวละครหากปะทะสำเร็จ ซึ่ง Frenzy Charge จะเพิ่มความเร็วในการโจมตีของคุณ. Viridian Jewel. PoEDB. - 21% increased damage. The associated mods of the following notables have been drop-disabled. Effectiveness of Added Damage: (115-135)% Requires Level 16 Performs an attack that gives the character a frenzy charge if it hits. Right click to. Assassin's Mark, +2. So is there any easy/cheap way on how to generate frenzy/power charges without cursing ? Im doing a lightning strike crit char right now , so ima focus on crit. Frenzy Charges are the main focus of this build. Minimum Frenzy Charges equal to Maximum while stationaryPath of Exile Wiki. 3. Path of Exile Wiki editing functions. 25% to Physical. The only way I can think of is: Reroll keeping prefixes until 1 suffix. ago. It checks stats you have, including those from charges you have. Blood magic makes them cast faster due to their small mana pool. +1 minimum charges is mostly just useful for their intrinsic bonus for someone who otherwise wouldn't have them, such as a frenzy. FL has an innate 15% chance to generate a Frenzy Charge on-hit, wich can be boosted to 20% if the gems have 20 quality. Charges can also be identified by having a specific silver border around the icon. Two-Stone Ring Requires Level 49 + (12-16)% to Fire and Cold Resistances 5% increased maximum Energy Shield. Note that player totems themselves cannot gain or have frenzy charges (but will benefit from the player’s own frenzy charges). In this Build, however, we utilize its powerful scaling to make it a proper standalone Skill. If you're going to use Terminus Est you may as well also use Voll's Protector. <One Power Charge mod>. Inner Conviction is a keystone passive skill which grants more Spell Damage per Power Charge and causes one to gain Power charges instead of Frenzy charges. It has the ability to summon Carnage Apes from nearby trees. This extra IAS/Damage does not transfer to other Skills you use. Conviction of Power - Easy 4 endurance 4 power charges, can drop enduring composure and stormrider Harmony of Purpose - Pretty much 100% uptime of endurance, power and frenzy charges without needing enduring composure, stormrider, frenzy on hit chest, poacher's mark, or coldsnap. Fervour and Frenetic: another notables that increase the maximum frenzy charges. Instead of 5% attack speed per charge, Frenzy Charges give 4% attack speed and 1% movement speed for each charge. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 0. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. ago. Frenzy charges increase your attack speed. I guess most of those are ass since conduit requires a party member that generates charges and terminus is awful in general and oros requires you to build around it, the most reliable one is the flask but personally I don't really like losing a flask. 0 Unported unless otherwise noted. Use any non-redeemer exalted orb to influence it. Level: 1–20. Im thinking of using warlords mark as curse just because of the leech. 15% increased Attack Speed per Frenzy Charge. (1-2) to (18-20) Lightning Damage per Power Charge. Basically without the mod, your minimum is 0, so if you have 1 charge you can spend 1. Oro's. Craft Of Exile; Find us at: Rings. The following active skill gems have stats related to frenzy charges: The following active skill gems have quality stats. Especislly for Frenzy charge since Darkray boots give movement speed based on your Frenzy. It is not on the main skill tree. FL has an innate 15% chance to generate a Frenzy Charge on-hit, wich can be boosted to 20% if the gems have 20 quality. From Path of Exile Wiki. Consuming frenzy charges lengthens the run portion considerably and probably also the melee buff. With enough charge duration you should easily be able to sustain max of every charge. Option 3 - Dash has +2 cooldowns. This is correct. Blood rage is a nice way to gain charges without having to actively switch your attacks. Other option is to get pierce from the tree, there is a new tree branch which gives +1 for 2 points, and +3 for 4. Viridian Jewel. Enemies that die while in the area have a chance to grant Frenzy Charges. This page was last edited on 3 February 2014, at 15:53. This allows you to constantly bypass the cooldown so long as you are making kills. +1 to Minimum Power Charges. Frenzy Charges on hit and a chance to get Onslaught when you generate a Frenzy Charge does sound really cool. Server:. This is the only way currently to really stack endurance charges offensively. 1% additional Physical Damage Reduction per Frenzy Charge. 250 (T2) 5% increased Attack Speed. They are associated with strength and represent a temporary increase to the ability to endure pain during combat. Basically that new mod makes it so you will always have a charge. 12% chance to gain a Frenzy Charge when you Hit your Marked Enemy. 50 secRequires Level 24Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Certain notable keystones increase this maximum. More precisely, whenever the player gains an endurance charge, a frenzy charge or a power charge, each party member within a radius of 120 units will also gain one charge of the same type. 50 (T3, T4) 15% reduced Effect of your Marks. Basically, you want a combination of stats and the 2 best modifiers to bench craft are Fire Multi & Fire damage & Ignite chance. Philosophallic • 9 mo. Charge. 5529411764705883,0. <One Frenzy Charge mod and Two Power Charge Mods>. Nearby Enemies cannot gain Power, Frenzy or Endurance Charges. This keystone will conquer (i. 300 (T3, T4) -1 to Maximum Endurance Charges. (25-30)% chance to gain a Frenzy Charge on Killing an Enemy affected by at least 5 Poisons. Frenzy Charges are associated with dexterity. Frenzy apes without bloodmagic don't cast the roar which gives frenzy charges to allies that often. ancestral warchief builds that can't make charges with blood rage. Cat's Stealth increases the character's stealth, gives a chance to avoid all damage from hits, and increases critical strike chance. It numbs the heart and eats away at the soul until only emptiness remains. Proslambanomenos • 7 yr. +1 to Maximum Frenzy Charges Right click this item then left click a valid Passive Skill. We're always trying to find game mechanics that encourage players to play Path of Exile in an action-packed way rather than kiting single enemies around, so this is a win for us. Phantasmal: Minions are Created with maximum Frenzy Charges 3. Other option is to get pierce from the tree, there is a new tree branch which gives +1 for 2 points, and +3 for 4. Resistance (s) Fire. Shock nearby Enemies for 4 Seconds when you Focus. Turquoise Amulet Requires Level 60 +(16-24) to Dexterity and Intelligence (7-10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge (7-10)% increased Effect of Elusive on you per Power Charge (20-25)% chance to lose a Frenzy Charge when you use a Travel Skill (20-25)% chance to lose a Power Charge when you gain Elusive Gain a Frenzy Charge when an Enemy Dies while in this Skill's Area Every second, gain a Frenzy Charge if an Enemy is in this Skill's Area Deals (29. Movement Velocity per Frenzy Charge: 3%. You also count as being on full Frenzy charges. Currently it only grants from Arn's Anguish 's mod Gain Brutal Charges instead. 10% increased Accuracy Rating per Frenzy Charge. Mechanics [| ]. Vendor Offer. Cannot be Shocked while at maximum Power Charges. I have looked at the necromicon, but it doesn't even list the carnage specters. Carnage Chieftain is a type of ape chieftain found in the Old Fields in Act 2. When reducing damage from hits, it stacks with the damage reduction from. I believe. And yes, you probably will find out that changing to a better pair of boots is much easier than. ago. They are visualized as glowing red orbs surrounding the character. 20% chance to gain a Frenzy Charge when you Hit your Marked Enemy. So 210% inc damage for 24% more and 24% attack speed. Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges. 3% of Life per second per Frenzy Charge. It will give you all the charges, and then your on-kill will move things over to cold. The point of frenzy charges is options. This is different from power charge on critical hit, which seems to generate multiple on skills. 1. This keystone will conquer (i. +1 to Minimum Power Charges. I was under the impression that the individual frenzy charges have to be looked at separately simply because of the wording (as in "4% more damage 'per' frenzy charge). Extra Frenzy Charges can be found all around the bottom-right side of the Passive Tree. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 0. Gain up to your maximum number of Frenzy and Power Charges when you gain Cat's Stealth. 2. Cost & Reservation Multiplier: 120% Requires Level 31 Supports skills which throw mines. Endurance Charge are associated with Strength. Acquisition Drop restricted Drop level: 1 Can be obtained as a reward from Hinekora for completing a tournament in the Trial of the Ancestors. Player need other item or passive skill that grant Endurance Charge. Path of Exile Action role-playing game Hack and slash Role-playing video game Action game Gaming comments sorted by. Frenzy Charges fit into any build but are especially easy to generate for Dexterity-based, melee and Bow builds. Players can accumulate them the same way they. Absorption Charges (replaces power charge). Shares a. 11. *** This would likely be my 2nd choice. It is not dependent on having cat's stealth - they simply happen at the same time. Olesya's Delight. Gain 1 Endurance Charge every second if you've been Hit Recently. See full list on pathofexile. Frenzy. Small passive skills grant: 10% increased Endurance Duration. "Strategy without tactics is the slowest route to victory. For each single Frenzy Charge we get: 12% increased damage; 32% increased evasion rating; 10% increased. 0 Raised Spectres are now level 31 at gem level 1, up to level 76 at gem level 20 (previously level 80 at gem level 20). 2x Orb of Alchemy. IMO the Mod just removes charges and adds there benefits as permanent stats, so you get 4% more dmg and attack speed permanently It will give you all the charges, and then your on-kill will move things over to cold. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Cursed Enemies have a 0. With min. NOTE that due to mod extract is not carried yet for 3. 50 (T3, T4) 15% reduced Effect of your Marks. gajaczek All Hail Kuduku • 7 yr. ago. 05 second Minions from Supported Skills recover 0. But you can give them charges via necro aegis & victarios charity and other ways. Poacher's MarkSpell, Duration, Curse, MarkLevel: (1-20)Cost: (16-33) ManaCast Time: 0. Yes they show up, same as if you have them. Performs an attack that gives the character a frenzy charge if it hits. : r/pathofexile. Physical Damage Reduction per Endurance Charge: 15%. For example, Ballista Totem may use Frenzy if the player has a ranged weapon equipped. 3 I used the following with BM and they cast like crazy:-2 to Maximum Frenzy Charges Regenerate (100-140) Life per second per Endurance Charge: Unique: body armour: 71: The Restless Ward: 1% increased Movement Speed per Frenzy Charge Regenerate (20-30) Life per second per Endurance Charge 100% increased Endurance, Frenzy and Power Charge Duration: Unique: gloves: 49: Wyrmsign: 4%. The Path of Exile gamepedia has a page dedicated to the theoretical max Dodge Chance one can get using a variety of Unique items, skills, and ascendancies, but fails to list anything about the possible ways to obtain the max amount of frenzy charges, endurance charges, and power charges. This 4-Link setup goes into. Minions are allied monsters summoned by the player. Deals (34-1440) to (51-2160) Cold Damage Base duration is 5. So now when it is possible to get 9 minimum frenzy charges with 3 jewels, it can be used with Badge of the Brotherhood power charge stacker + Inner Conviction from Militant Faith for a very very nasty spell damage combination. amulet. Frenzy as main skill to stack and facilitate frenzy charge generation (I don t like on kill generation) 19. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 4 Phantasmal 0. 10. You can craft +1 pierce on the helmet, +1 from jewel cluster (+2 from two projectile clusters), +1 from quiver base. [ [Victario's Charity]] with SRS will make you unhear this sound via sheer exposure. You can see max frenzy charges too, by looking for FrenzyChargesMax. 00 secCan Store 1 Use(s)Cast Time: InstantRequires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Affliction Charge is one of the alternative charge. Gore Footprints. Goal: +1 max Frenzy charge (special Recombinator suffix mod)2. (3-4)% chance to gain a Power Charge on Kill. Help. Frenzy charges increase your attack speed. Totems (ballistas in this case) have Max charge count of zero, while you have a Max charge count of 3 by default. Brutal Charge is one of the alternative charges. Grand Spectrum is the name shared by nine different unique jewels that each grant scaling bonuses based on the number of jewels called ‘Grand Spectrum’ placed into jewel sockets on the character’s passive skill tree. The cooldown can be bypassed by expending a Frenzy Charge. The effects of frenzy charges are much more significant on monsters and minions. Additionally, for live build/POE discussion and question answers, feel free to ask in the various question channels on the Path Of Exile Discord! I am a bot, and this action was performed automatically. 6% chance to gain a Frenzy Charge when you Hit your Marked Enemy. 00 secCan Store 1 Use(s)Soul Gain Prevention: 0 secCast Time: InstantRequires Level 34Take less Physical and Elemental Damage for a short time. You just need to get the individual mods on two shields and awakener orb them together. Kaleb1273 • 8 yr. Quote this Post. +20 to Strength and Dexterity. You can craft +1 pierce on the helmet, +1 from jewel cluster (+2 from two projectile clusters), +1 from quiver base. Path of Exile Action role-playing game Hack and slash Role-playing video game Action game Gaming . Charges can also be identified by having a specific silver border around the icon. But then i can't generate frenzy/power charges. Power/frenzy charges for spectres. 0: Now grant 10% increased Evasion Rating per Frenzy Charge. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge. You can however also get more items and ascendancies that works well with frenzy charges. 40% increased Movement Speed Requires Level 40 50% chance to gain a Flask Charge when you deal a Critical Strike. 80 seconds Base secondary duration is 0. Rare. 00 seconds 10% increased Attack Speed per Frenzy Charge 15% chance to gain a Frenzy Charge on Hit Buff grants 20% increased Movement Speed Cold Snap is a spell that deals cold damage to enemies in an area, leaving chilled ground that expands and deals cold damage over time. 67 attack speed possible) - A +1FC synthesized thicket bow (could use the Frenzy skill for 5% more attack speed and 5% more damage per FC and the 9% increased. 8-374. Two-Stone Ring Requires Level 49 + (12-16)% to Cold and Lightning Resistances 5% increased maximum Energy Shield. +1 to Minimum Frenzy Charges. <One Frenzy Charge mod and Two Power Charge Mods>. Depending on our Ignite duration and damage, we most likely cast EK a single time per screen since our explosion weapon modifier, Ignite Proliferation and Herald of. + (40–60)% to Cold Resistance. Turquoise Amulet Requires Level 60 + (16-24) to Dexterity and Intelligence (7-10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge. 92 seconds. Go to the highest level zone you have access to. Same with Frenzy Charges. I can solve this by using alt quality Blood Rage. 6392156862745098,0. 2% more Attack and Movement Speed per Challenger Charge. ago. You can take those attack speed passive nodes, you could use frenzy. 5) to (167. 00 secCan Store 1 Use(s)Cast Time: InstantRequires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. With all of that in mind, Frenzy Charges fit the requirements perfectly, and the build provides as many charges as possible - and as many bonuses from Frenzy Charges as possible - while maintaining a decent level of defense. (7-10)% increased Effect of Elusive on you per Power Charge. Now grants increased damage per power and frenzy charge, instead of only damage over time. Players have 8% more Damage with Ailments and 8% more Effect of Non-Damaging Ailments per Affliction Charge. [1](7-10)% increased Effect of Elusive on you per Power Charge (20-25)% chance to lose a Frenzy Charge when you use a Travel Skill (20-25)% chance to lose a Power Charge when you gain Elusive Your Maximum Frenzy Charges is equal to your Maximum Power Charges Greater than any blade, agility and intellect will be your. Can anyone help me with some mobs that give charges please. 00) Seconds. Please read Oil#Version history for correct value for now. Anyway, didn't give much thought to what the notables should be but here's what I thought of: Small Cluster Jewel (1): Endurance Charge Duration. However some other abilities like blade vortex are able to generate multiple frenzy charges per cast. Updated the description on the Map modifier that causes Monsters to have a chance to remove Power, Frenzy and Endurance Charges on Hit, as it can also remove any type of Charge on Hit (such as Inspiration or Void Charges). The effects of Onslaught are affected by increased Buff Effect, which can only be obtained through the use of IchimonjiIchimonjiCorsair SwordOne Handed SwordQuality:. Frenzy is usually an Attack Skill used only to generate Frenzy Charges to boost your other Skill. If you don't need more than 3, you can do the Minimum Frenzy Charges craft on your rings and amulet. You need to synthesize 3 shields with a minimum combined total of 86% reduced attribute requirements to get +2 minimum charges. I do have 2 Terminus Est in storage. 10% chance to gain a Frenzy Charge on Hit. The total magnitude M t color [rgb]{0. Playing raider for the frenzy charge ascendencies. 06% (0. No rares or uniques can replace Darkrays. Frenzy is an active skill gem. Frenzy actually carries the melee tag but is usable by wands, and the more damage will apply to it because of that tag. 15 - 25 cold damage to spells per power charge 15% increased cold damage per frenzy charge gain a frenzy charge on reaching maximum pow charges lose all power charges on reaching max pow charges °shield = malachai's loop (just for the spell damage and the max p. Discussion about Path of Exile, a free ARPG made by Grinding Gear Games. And then go full retard with Voll's Devotion. Please contact the moderators of this subreddit if you have any questions or concerns. 10% chance to gain a Frenzy Charge on Kill. 10. Well the raider lets YOU get the charges. +1 to Maximum Frenzy Charges Right click this item then left click a valid Passive Skill. AppleAsusSceptre • 4 yr. Getting 4% more dmg and cast+attack speed is better than 15% inc dmg in almost EVERY case. Bulk Divine Orbs on the stock. The high attack speed and guaranteed frenzy charges on hit makes it easy to hit 3 frenzy charges then go back to shield Crush damage. 6% chance to fail or 78. You can initially have up to three charges of each kind (power, frenzy, and endurance), which will last for 10 seconds - but as you've noticed, you can refresh this duration indefinitely. Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge. Regenerate 0. (8-12)% increased Movement Speed. . It's probably pretty expensive though. Acquisition. +1 Frenzy Charge Craft -- Watch live at 1% of Lightning Damage as Extra Chaos Damage per Power Charge. There is also a crit node where the mastery gives some more triple damage in the duelist area, right before you drop down to the frenzy, jewel, and endurance charge cluster. 25% chance to gain a Frenzy Charge on Hit 3% increased Cooldown Recovery Rate 1% increased teleport range Deals (142. For +1 maximum charges you need a total of +161 str/dex/int for end/frenzy/power. Might need a bloodgrip later. Items or passives with +# to minimum Frenzy Charges work as normal and will allow you to have Frenzy charges with Inner Conviction. The charges are visualized as glowing green orbs surrounding the character. Before you awakener orb them make sure each shield only has 1 influenced mod. In this new video series, we break down an item, mechanic or interaction in Path of Exile. 52 x 0. Notable Passive Skills: · +8% Area of Effect per Endurance Charge. 25% increased Attack Speed Buff grants 0. 4-1495. 0 coins. on May 12, 2014, 2:34:18 PM. Acquisition Drop restricted. It's not a relic I'd entirely build around - but Frost Blades Trickster takes a good amount of. Other option is to get pierce from the tree, there is a new tree branch which gives +1 for 2 points, and +3 for 4. Power Charges and Frenzy Charges on the player will apply their effects to skills used by totems. IMO the Mod just removes charges and adds there benefits as permanent stats, so you get 4% more dmg and attack speed permanentlyIt will give you all the charges, and then your on-kill will move things over to cold. However, as for frenzy charge, beside frenzy with is an active attack skill, all the other ways to get the frenzy charge needs to kill something (alright, Oro's Sacrifice. Notsomebeans act normal or else • 4 yr. Deals (34-1440) to (51-2160) Cold Damage Base duration is 5. "Frenzy charge more multiplier" is its own modifier, so they are all stacked together. The line that normally says "Frenzy Charges: 0/3" in your character sheet disappears entirely. Certain Skill Gems grant you an Endurance, Frenzy or Power Charge. 5-4 seconds (I'm not sure how those bonuses stack, but the difference. Since frenzy charges are a requirement for Flicker Strike to be useful, and the skill gem also has 10% increased attack speed per frenzy charge, (on top of the 4% increased attack speed and 4% more damage we enjoy) it's only logical to try and maximize how many frenzy charges we have. Currently it only grants from Olesya's Delight 's mod Gain Affliction Charges instead of Frenzy Charges. Frenzy charges, for example, each give 4% cast speed, 4% attack speed, and 4% more damage. 25% chance to gain a Power, Frenzy or Endurance Charge on Kill. PoE Grand Spectrum Viridian Jewel: Minimum Frenzy Charges PoE 3. Turquoise Amulet Requires Level 60 + (16-24) to Dexterity and Intelligence (7-10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge. - The only problem with EB is the Blue Altar mod "reduced defense per frenzy charge" which will turn your energy shield to 0 when you have charges. 0. +20 to Dexterity and Intelligence. amulet 1500. At level 20, the average added damage out-scales Added Cold Damage's average added damage at 6+ frenzy charges (~5. (20-25)% chance to lose a Frenzy Charge. No, it is possible to hit tails twice in a row. Mechanics. Enemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed; 60% increased Freeze Duration on Enemies; 25% chance to gain a Frenzy Charge when you Shatter an EnemyO no I have not looked into it. (30-50)% increased Duration. Shift click to unstack. The mega exploit if i'm reading right is the +1 mini endurance charge and daresso's defiance. Act 6 - Southern Forest has both the Host. various Gems: Ancestral Warchief - a Totem that grants you more Melee Damage: Poacher's Mark - cursed enemies grant Life and mana on Hit, and Frenzy Charge on Kill, it can be linked with Mark on hit Support: Blood Rage - grants you Life Leech, Attack Speed, and a chance for a Frenzy Charge on Kill: Precision - use for more Accuracy and. Bonuses from the Charge Mastery can be allocated for one passive point after allocating a notable passive skill. Flicker Strike can easily be sustained by itself. Frenzy charges also increase the damage of the Frenzy skill itself. 5% increased maximum Life. It is not found on any current Ascendancy Tree and can only be allocated by socketing matching variants of Forbidden. Frenzy Charges are associated with dexterity. New comments cannot be posted. Content is available under Creative Commons Attribution-NonCommercial 3. Grants a buff that increases movement speed for a duration. Frenzy charges on your character apply to the totem. It has 4s duration and the duration can be refreshed from the gaining the buff from the buff source. Not sure if it still works, but you at least used to be able to use Southbound gloves and let mobs die to a 1hp ignite and it would give you charges from blood rage/blood dance. 00% Effectiveness of Added Damage: 200% Requires Level 12 Damages enemies in an area, applying a debuff for a short duration. Whenever you can try to get the harvest enchantment "increased AoE per quality" . Power/frenzy charges for spectres. Cloth Belt Requires Level 68 (15-25)% increased Stun and Block Recovery + (600–700) to Evasion Rating. Players gain more Damage with Ailments and more Effect of Non-Damaging Ailments for each Affliction Charge they have. 3% increased Poison Duration per Power Charge. They are visualized as glowing red orbs surrounding the character. Aside from being a cheap sword with extremely high raw DPS, it has a mod that generates a frenzy charge for each attack that ignites an enemy. This makes minimum frenzy charges actively bad for flicker, since you now have fewer spendable charges. I'm not using victarios shield, and I don't want to lose 2 out of 3 spectres to get the charge generation monkeys. Technically also you can even swap to an entirely different weapon set. Frenzy Charges are aligned with Dexterity and represent the killing frenzy that exiles enter when decimating hordes of enemies. Player need other item or passive skill that grant frenzy. +10 to Maximum Challenger Charges.